Stellaris best defense platform. The influence price can fluctuate, which I will explain more about soon. Stellaris best defense platform

 
 The influence price can fluctuate, which I will explain more about soonStellaris best defense platform  798

I use 1 titan (each titan has a different aura) and the rest battleships. Build a platform 3. Then, even if you max out on defense platforms (24 or 32 or something with the Strategic-something ascension perk, which implies an opportunity cost of not being able to pick another ascension perk) that means still fewer Neutron Launchers than a single battleship fleet. But who would've known that, I guess. Wooden-Many-8509 • 22 min. Best design is pure strike craft. If you're up against a Battleship fleet and aren't worried about enemies. You’re major lanes and choke points should have a defensive habitat (with at least a planetary shield, military academy, and a couple. It gets meritocracy. At the start, your Outposts can only support 3 platform slots. The first DP is half PD (of both types), and small arms for close in fights (also mixed between energy and ballistic) to give a full range of options. This page was last edited on 8 December 2022, at 22:04. What they will do is buy you time. I really think that any viable late game fortification would need sturdier platforms in order to withstand the initial alpha and not be completely obliterated, as it is currently, building. 798. So I figured, well, I know defense stations. However, AI that prefers explosive weapons will use S slots on defense platforms if its regular missiles are more. 3 version of the mod with Stellaris 3. Make a hanger bay defense platform design and build those along your trade routes and you won’t need to use up starbase slots. The other platforms mostly depends on. They are very underpowered and not worth their expense. I believe OP doesn't have either NLs nor Ion Cannons unlocked though. I've found that if you get special traits first you are much less likely to get your 3 conventional traits. This basically means Swarmer Missiles and Hangars are the only good options for Defense Platforms. Content is available under Attribution-ShareAlike 3. Unfortunately I already blew up the galaxy and turns out that wipes your defense platforms blueprints as well :( They were autogenerated though. 2% in alloys. Discovery is a top first pick in most strategies. Bozidar Radulovic. However. Research Blue Lasers (thus making the initial red lasers obsolete) 3. Starbases are definitely not useless, but not overpowered either. No, you should be able to build military stations almost anywhere. I also try to stack the +platforms as much as i can, quantity above quality. Nice one to hold enemies, prob best one. 83 at a cost of about. For example, a basic outpost has the defense power of perhaps ten corvettes, but the offensive power of ~0. Starbase auras are still great, but defense platforms are a waste of alloys. The only exception is the Starbase Cap. Hi, I'm just playing through my first game of Stellaris (2. This has three effects: (1) it paints Germany as the aggressor and gets Britain to come help like in 1914, (2) it allows the battles to be fought on Belgian soil rather than French soil, especially important because France's factories were still. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. 0 unless otherwise noted. more point defense, less hangars. the later the game goes the less of an impact defensive starbases have. Discovery is a top first pick in most strategies. Not if you aren't using it, it's not. By: Wolfie. 0 is the starbase weapons. There's not really that much you need in terms of utility components. Unfortunately, the original authors have not updated it for a long time. However, the maximum power a fleet can bring varies by map size. No more micro mangement replacing destroyed defense platforms. Though, platforms are mostly extremely bad because of the way they function: 1. The extra engagement range overshadows every other option, and it’s the only thing I build. And unlike T slots, which are spinal and therefore require the ship to be facing in the right direction, strike craft can attack from any direction. Missile Cruisers, Carrier Battleships, X-slot+Carrier Battleships, Carrier-Cruisers, Hangar-Defense. While this takes a lot of alloys, and time, to set up, it only costs energy credits in upkeep. • 5 yr. * Defense platforms not have Large utility slots instead of medium ones. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. +33% Defense platform damage +33% Defense platform hull points; −25% Orbital Bombardment Damage Received; −25% War exhaustion gain +25% Hostile claim influence costIn fact, a Stellaris campaign can last for over eighty hours. . Upgrade for 4 platforms. Un-upgraded starbases can build three defense platforms. The option to build a starbase will now be available. Find a partner. 10. Useful Stations was one of my favorite mod. 2. By the time they reach enemy ships, most of combat is already over. Unless you have absurd research, the enemies in the game will rapidly outpace the strength of the defense platforms. 6) Since you'll be criminal heritage, get your gold income to like 2-3k per turn and then begin buying reliquiaries because they are. For…Someone on the forum made a really good write up on how ship engagement works, and demonstrated mechanics that I didn't know existed even at 2,000+ hours in the game. 1. See full list on sidegamer. This guide contains only examples of good ship designs. While this takes a lot of alloys, and time, to set up, it only costs energy credits in upkeep. The reason for 4 templates is because it gives the best ratio (1/3 - 2/2, 4) and still allows 50/50. I really think that any viable late game fortification would need sturdier platforms in order to withstand the initial alpha and not be completely obliterated, as it is currently, building ordinary defense platforms is pretty. I'm keeping a 1:1:1 ratio of s:m:l Gauss/gamma stations as about half of the platforms. They don't cost alloy upkeep at very least, but their cost to performance is absolutely abysmal. Mid game. Instead of a bunch of ion cannons and defense platforms, you could just have a "home defense fleet" that will do about 400,000 times better If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. This is IMHO insane. Basically - make defense platforms into in-system defense fleets that are bound to that system. Upload. You need to zoom in closer when looking at all the planets in a system. A lot of point defence, flak and ALL armor (just unequip shields) Fighters might be usefull against their bombers, but flak and PD should be enough. 112. Even. 10 rounds of each repeatable will get you 4x the dps output on your strike craft, compared to 2. Description. E. In an ideal world, it should matter what the platforms are. Ygolnac Dec 27, 2017 @ 6:55am. But adding in just one can be useful if you're using Strikecraft as well, since it will cause them to launch much earlier due to the range of Ion Cannons. Small Disruptor (The most. 3 starbase + full defense platforms specced for shields + anti-armor), but that. They have their own shield - which is also weak 3. * Starbase Defenses Extended 2. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. You can have 60 defense platforms, but good luck actually building 60 defense platforms in a reasonable timeframe - and then you lose them when it gets into a fight and now you need to rebuild them for the next ten years. The influence cost is a base of 75, multiplied by the number of hyperlane jumps, including bypasses, between the target systems and the empire's closest owned. You can use your starbases early game by having at least some token fleet on it. Optimally, I'll use 2 large, one using Torpedos and the other Kinetic, max range is the aim of the game. >Target Uplink Computer Maybe gives one or two hits per. In a huge galaxy, it could be 999 systems. Subscribe. It's nuts. So if your economy is tight, they are a great weapons to have. An ion cannon platform is equivalent to 8 defense platforms in terms of capacity slots and can only be constructed on citadel-level starbases. Projectile Weapons cause additional damage vs shields but deal less damage vs armor. Defense platforms can be used to stop pirates when your fleets are busy (early game pirate fleets are just barely strong enough to take out a starbase) A bastion with defense platforms is a good place to have the first battle against a superior foe. Stellaris Ship Design Guide 2023 [3. Assign a normal freshly bought level 1 admiral of your race to a fleet. Because every Archaeo Weapon is Rare and has a low weight-chance, TA's 1. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. The technologies required to unlock them are back. Info. Is there any way I can build this anywhere above my planets for an extra layer of defense, or it strictly for primitive space stations?Rapid Pulse Laser Weapons Could Be The Pentagon's Future Edge - But defense leaders are increasingly interested in ultrashort pulse lasers (USPLs), unimaginably high-powered beams fired for a tiny fraction of a second to vaporize a small portion of a target’s surface or disrupt its electronics. Considering that starbases have +50% range module, the range of ion canon is also wasted in most. Report. Ion-canons do lot of damage, but have a long reload time and are not very good against a fleet of small ships. . Thought I was safe behind the top of the line base and defense platforms. 112. Use hangar bays and add defense platforms to the regular Starbases in the general areas you're threatened at the start of the game. I noticed this fact when I saw that 1 type of defense platform had a way lower upkeep. Content is available under Attribution-ShareAlike 3. It's just a border station with defense platforms for border defense. Originally posted by pipo. Because as long as the fight goes on new fighters spawn even if the platform is destroyed. . ago. Starbase auras are still great, but defense platforms are a waste of alloys. Steps to reproduce the issue. If you have enough fleet power to be. early to mid game just stack as much hangars as you can. Stellaris: Suggestions. Then select a construction ship, right click on the planet, click "Build Megastructure", scroll until you find "Maginot World" highlighted, then click that. From specialized vassals to powerful new megastructures. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. New loadouts for Bow left side only: 4 M slots, 4 G slots, 2 H slots, or 2 L slots. I usually use hangars on space stations along with every upgraded defense platform I'm allowed to build. By the time they reach enemy ships, most of combat is already over. I agree. An ion cannon platform is equivalent to 8 defense platforms in terms of capacity slots and can only be constructed on citadel-level starbases. In an ideal world, it should matter what the platforms are. 188. ago. I normally try to mix the platform designs a bit, but point defense shouldn't get to much room, if you don't know, if the enemy even uses it (so normally just one platform with half of it being point defense on a small starbase) Having a high tier starbase, as best, will stop them from pushing into that system. Speculations on 3. 1 or 3. The resulting grab will take them over a month to get out of the system and jump. Compatible with Stellaris v3. This is as it should be as they are really easy to hit because they can't evade so. It will be really good for static defense. Games. Additionally, weapon range is the most common determinant of engagement range, and it can be very useful to combat-lock a fleeing enemy from across the system. This is incorrect, without mods, you have to manually select each station and click upgrade. #2. Hangars are a very good choice for stations because of their excellent range. Content is available under Attribution-ShareAlike 3. Later game, carriers are solid because they can send missiles and. Stellaris Ship Design Guide 2023 [3. Stellaris Wiki Active Wikis. Ion Cannons are both better than defense platforms, and also do not benefit from the hull upgrade (they're glass cannons with long range; if they're getting shot at, they're already dead anyways). I like it. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. sapient: 25% tracking 35% fire rate, 10% accuracy psionic: 35% tracking and fire rate. Raaaage-Alert • 4 yr. You can go really high with starhold + traditions + ascension perk + module. If you roughly consider 1T=2X=4L, then you're throwing away 16L for 1T, which is a massive waste of potential. Usually either the fleet can scrap the entire thing or would die trying. They. When combined with defense grid super computer and a strategic coordination center you can get 52 defense platforms in a single citadels opposed to 35 without, which means you don't need hangar bays on your battleships, which means you get to replace. In most wars, you won't gain control of the system immediately, but. ago. The remainder is split on a roughly 1:1:1 ratio between PD/missile, hangars, and a 1 KA and 1 NL station type. Compatible with Stellaris v2. I think it's Ancient Cache of Technologies that has the heavy platforms. (If you are all missles then create two ships that are point defense only. A starbase / orbital ring with all hangar bays and like 70 defense platforms and a handful of Ion Canons per starbase / orbital ring can actually make a system VERY hard for AI to take. AI will favor P slots over S slots if it researched new P weapons that are of the same tech tier or higher than its best S/M weapon. This is why Escape is the best defense in the game, with 90% evasion being a middling second. Stellaris Better Combat keeps the flavor of regular Stellaris but makes combat more interesting based on classic RTS elements. However, Missiles can be shot down beforehand by Point Defense (shortened to PD). Additional modifiers which affect various defense platform parameters are summarized below. Additional modifiers which affect various defense platform parameters are summarized below. After a few days you get pop-up then a decsion to rebuild appears on the world. Oligarchy is something all democracies should switch to. You can build more star bases. Hi, I'm just playing through my first game of Stellaris (2. . Not the best idea, even though it sounds really good. Defensive Platforms with hangers and crystal plating (cheap). Authority has minimal ability to be best. Change the Carrier. Preferably id like an upkeep trait, a increased hitpoint trait and a fire rate trait. Used on battleships, titans, and defence stations. ago. Defense platforms have two sections for weapon slots which can be outfitted with a wide variety of weapon configurations. Used on battleships, titans, and defence stations. In any case for a defensive bastion, what you want are as many defense platforms as optimized against your enemy and taking as much advantage of the. Vote. Defense Platforms haven't been worth building in years / ever besides for RP. Just check the box as you do for ship designs and they will automatically upgrade (exceptions, if any, are the same as for ships). Then ideally you want any enemy fleets to be under fire from both the defense platform as well as your. ago. I have figured out how to do it for ships in the fleet manager, but the only options seem to be 'inspect', upgrade, and disband for defence platforms. Trickster is also pretty decent. r/Stellaris. Defense Platforms, and Bastions in general, really only serve one purpose once everyone has Destroyers - a speed bump. E. Available to: Corvettes, Frigates,. Platforms are the only thing in game with repeatable hull hit point improvements And this doesn't matter in the slightest because damage drastically outscales defenses. Some intelligence on systems, including fleets and colonies, can also be gained via sensors (fleets, starbases, or colonies). There is a Defense Platform damage repeatable, and it's great, at 10% per level. But adding in just one can be useful if you're using Strikecraft as well, since it will cause them to launch much earlier due to the range of Ion Cannons. Yup, defense platforms are kinda useless. ; About Stellaris Wiki; Mobile view Hello, I would like to hear your opinion about starbases and Dp settings. Oligarchy start is real good due to agendas, and because it has meritocracy, a great finisher. Content is available under Attribution-ShareAlike 3. Early game hangars. And Psionic scientists produce a base amount of research per level, so you take Feudal with Vaults of Knowledge so the leaders start at lvl 2, and Teachers of the Shroud so you can rush to Psionic by year 11 or so. Pirate Patrol Scout 1 sensor, 1 hyperlane Detection, 10% sublight Light Skirmish Trickster-15% emergency FLT damage risk, 25% disengage Light Combat Gale Speed +5% Evasion, +20% Sublight Speed Mixed Skirmish Cautious +20% Weapons Range Mixed Combat Aggressive +5% Fire Rate, +10% Sublight Speedfire rate Heavy. If you have 5-6 fleets of those battleships and titans you can kill an unbidden fleet and the anchor with no losses. Autocannons are also probably one of the best weapons at slaughtering corvettes with their high ROF and tracking. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. For maximum effect, put them in the middle of that system. early to mid game just stack as much hangars as you can. Which is unfortunate. Same reason as above. Add bookmark. Description. CryptoIn a Total War, you gain full control of the system once the starbase has been destroyed an all habitable planets within the system are occupied. The best defense is an eternal one. 1 base game which buffed the power output of the reactor on the crisis's corvette ships. Because defense platforms can only beat the extremely crappy fleets the AI produces. sumelar. You should be building these defenses in choke point systems. Generally, if you have venerable, or enduring and. To answer the title question, if memory serves, it's always a 30 day delay on healing, and then they repair at a rate of like 1-2% hull and armor per day afterwards. 0, and complete inability of PDX to think out "rock-paper-scissors" princple to make anything other than monofleets worth. A starbase's self-defense capabilities can be reinforced with the construction of defense platforms. For example via adding hangar bays and defense platforms + hangar bays. You have encountered the great Blorg Collective, resistance is futile, and we will be friends. We can, after all, totally suppress pirates with a fewscore naked corvettes. Originally posted by Keltosh: A basic defense platforms with subspace snare is supercheap and can make you gain up to a month of time. There actually aren't any other modules that have useful in-combat effects, so there really isn't any competition from other options. Stronger defense platforms. Dist. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. It should say build military station 👍. It’s generally recommended not to finish the Rubricator archaeological site until you can field that. Defense platforms now cost upkeep equal to 1% of their build costs in energy credits and roughly 0. 6 space-battle . I usually pair mine (lately I only build two in a system) with defense platforms designed to hold hangars or a hangar plus artillery (it'd be SO. Jan 29, 2022. I love playing the TEC Loyalists (A defense-sepcializing faction for those who haven't played) in Sins and just digging in, turning my entire territory into a nightmarish galaxy-spanning uber-stronghold. Point-defense platforms are effective against hulls and shields, but they also have a limited range. * As with any mod that affects game play, NOT achievement compatible. Thank you very much, I. Join. Pocket Sand - Both point defense/flak battery components. com] and run event eac_aw_dpl_actions. The Prethoryn Scourge weapons dont have an upkeep associated with them. 1 day ago · Guarded by multiple powerful defense platforms. So I always build a couple Ion-canons and put like for every canon 2-3 defense platforms in with either artillery, Torpedos, hangars and at least 1 picket platform against missiles and carriers. You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. Just click on a design to build it, as you do with ships. Thread starter TrotBot; Start date Feb 12, 2022;. Use the torpedo computer, and fill up free slots with missiles. If you are going to spend Alloys on Defense Platforms, the Hangar is by far the best selection and completely outclasses every other weapon you can outfit. 5) Starbase chokepoints are always going to be important to monitor and upgrade. The technologies required to unlock them are back. Kinetic artillery and neutron launchers is a good mix. 0 unless otherwise noted. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. If you are near your naval capacity and have positive income, build anchorages. Put long range weapons on the defense platforms. Pocket Sand - Both point defense/flak battery components. The best build would be anchorages and a fleet. Starbases and Defense platforms can be brutal if, and only if, you have a fleet in the system that they can support. However, instead of connecting to all the other L-Gates in the galaxy, all L-Gates travel to the same place: a little system outside the galaxy, known as the Terminal Egress. Ancient Shield Overcharger's value depends on what weapons the enemy is using, but can really help against Torpedoes, Lances, and Neutron Launchers. Each can be damaged or destroyed. Missiles are somewhat better against point defense, by dint. eggzcaliber99 • 4 yr. How to build defense platform ? :: Stellaris General Discussions. * Starbase Defenses Extended 2. I normally build starbases with 6 plattforms as fast as possible on chokepoints. The technologies required to unlock them are back. . This massive space station is guarded by many unique defense platforms that can spawn in any random. Reduction in the upkeep for defense platforms. and call it a day. System: Max systems, line computer, afterburners, and auxiliary fire control. Nice one to hold enemies, prob best one. The resulting grab will take them over a month to get out of the system and jump. Great, because if you have a choke point, and youre under extreme threat, they can pack a punch. 9 comments Best Add a Comment BadAtVidya92 • 5 mo. Stellaris Defence Platform designs will be analysed to find out how well they perform. It was stated by the devs that customization of the station loadout (station designer) is. Stellaris ship designer had so much potential, and what we got? Basically one universal meta, unchanging from 1. Defensive Platforms and Starbase Modules exist to be a deterrent. Best design is pure strike craft. 25x for an equivalent amount of other repeatables on another weapons platform. Showing 1 - 8 of 8 comments. Obsolescence of defense platform. Constructing a starbase requires first fully surveying the desired system. Cellar_Cat Apr 27, 2017 @ 10:58pm. So I always build a couple Ion-canons and put like for every canon 2-3 defense platforms in with either artillery, Torpedos, hangars and at least 1 picket platform against missiles and carriers. The fleet will likely kill that corvette, but once combat is engaged, the enemy has to finish or ftl retreat. ATM pre-rework at least, Defense Platforms are highly situational and not seen as worth wasting alloys on compared to just building more ships, and likewise, after the update, Habitats will be much more niche. Discovery. Defense platforms do have one niche use case. You can go up to 28 platforms per starbase with an ascencion perk or 23 without. Ship Design Components. 67. Instead of a bunch of ion. You should use armor piercing weapons exclusively. Mixing building types or modules on planets. the later the game goes the less of an impact defensive starbases have. Thread starter Verx90; Start date Oct 10,. Reply. . Munqaxus. Intel. Mine are usually 3x Guns, 1x Missle, 1x Hanger, then I do a few hanger/pd platforms and as many icon cannons as I can. What if I'm fighting a federation of 4 people with the end threat casus beli (colosus) 1. Last I heard, yes they do, CC wise at least. Well, I had a feeling I was gonna feel like a dumbass after someone answered. 1 day ago · Guarded by multiple powerful defense platforms. I recommend avoiding the blending of station strategies because it just dilutes the specialization of your strategy. eggzcaliber99 • 4 yr. Ion Cannons are mediocre in comparison to L-Slot Defense Platforms because they cost roughly 20x as much to build and take up 8 defense platform slots. #1. Fleet academy, crew quarters, shipyard modules. t2: 20% tracking 30% fire rate. 0. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. For piracy hangars. If you're up against a Battleship fleet and aren't worried about enemies getting too close, Kinetic Artillery + Neutron Launcher is an interesting possibility. Intel is a value between 0 and 100 that represents how much information an empire has about another empire. In the base game defense platforms are expensive and somewhat underpowered. If you get both of these to a respectable level, Ion Cannons can become monsters. Stellaris Defence Platform designs will be analysed to find out how well they perform. T4 Station, six offensive modules, debuff auras + Defensive Grid Supercomputer, one ion cannon + defensive platforms up to the limit (the cap on platforms was around 55 iirc). This includes defense platform, ion cannons, and should work with any modded item that is built in the same way. It can be great choke point and fleet breaker. In the meantime I found a bug. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. How do you achieve defense paltform construction ? from your starbase, one of the screens lets you queue up platforms for. Because for all intensive purposes a starbase has that fleet power however since a starbase is a single thing weapons that deal a high damage are extra effective and don’t suffer from nuking something. 36 thousand in effective health and 5. Once there was a bug which allowed a player to build fe defense platforms and upgrade them to fortresses during its starbases being. Tried a fresh new game to test. Defense Platforms are cost roughly 1/3 of a corvettes upkeep costs, but have about double the power. r/Stellaris. 649 Jun 5, 2020; Add bookmark #14. 6 adding PD also makes them a lot stronger since the AI uses missiles a lot. The only reason I can get that high is because I can upgrade the defense platforms the 10% dozens of times. 4. 7) Human, Humanoid Ethos: Authoritarian; Fanatic Militarist. They are accessible early on in the game and will also increase the amount of defense platforms. * Defense platforms not have Large utility slots instead of medium ones. Honestly when im making my chokepoints I use all the modules that give me more/buffed defense platforms, then I usually go with the disengage. The technologies required to unlock them are back. Defense Platforms use special rules and will most commonly use M slots to avoid range issues. Thank you very much, I. Select build platform then place it exactly where you want and press A. Charybde. Use arc emitters and kinetic battery. 2x Hangar module starport are superb value in the early-game, 3x Hangar/1x shipyard starholds stay relevant for quite some time and can provide a superb staging base for your fleets (seriously, make sure you include that shipyard, your fleets repair basically instantly at a starbase with a shipyard and it's well worth the inclusion). Torpedoes do more damage, and especially do more damage per hit, meaning enemy ships are more likely to be destroyed, rather than escape to emergency FTL. Also imo; The best thing about a strategic coordination center is the extra defensive platforms it allows per starbase. Hold up, the ai ABSOLUTELY takes into account Starbase power, not just relative fleet power. The influence price can fluctuate, which I will explain more about soon. Development on useless things like defense platforms and strike crafts are a waste of their time and budget, they are like redundant appendages. Just swap the artillery core for the carrier core and leave everything else the same. Defense platforms have no base upkeep, you only pay the upkeep for the weapons and components on them. Shield disruptor, range, combat disengagement, and defense supercomputers for buildings.